Here are a couple of functions to add and remove events in JavaScript.
var DeveloperCaster = {
AddEvent: function (id, _event, _function) {
_object = $(id);
if (_object.addEventListener) {
_object.addEventListener(_event, _function, false);
} else if (_object.attachEvent) {
if (_event.length > 2) {
if (_event.substring(0, 2) != "on") {
_event = 'on' + _event;
}
}
_object.attachEvent(_event, _function);
}
},
RemoveEvent: function (id, _event, _function) {
_object = $(id);
if (_object.removeEventListener) {
_object.removeEventListener(_event, _function, false);
} else if (_object.detachEvent) {
if (_event.length > 2) {
if (_event.substring(0, 2) != "on") {
_event = 'on' + _event;
}
}
_object.detachEvent(_event, _function);
}
}
}
How to use it:
Example 1:
<script language=”javascript”>
function myTestFunction(){
alert(‘Clicked’);
DeveloperCaster.RemoveEvent('mybutton', 'click', myTestFunction);
}
window.onload = function () {
DeveloperCaster.AddEvent('mybutton', 'click', myTestFunction);
}
</script>
<input id=”mybutton” value=”click me” type=”button” />
Example 2:
<script language=”javascript”>
window.onload = function () {
DeveloperCaster.AddEvent('mybutton', 'click', function(){
alert('Hello World');
});
}
</script>
<input id=”mybutton” value=”click me” type=”button” />
No comments:
Post a Comment